The studio
Jupiter’s Echo Designs is my independent game studio based in the UK.
Outside of work, I’ve always had creative outlets. I spent years playing in bands and making music. I later taught myself illustration, digital art, animation, and then 3D design. While making some cartoons, I discovered how much I loved building something from start to finish. I’ve always been drawn to computers and video games, and over time that interest naturally led to making them myself.
Style
I grew up on games like Monkey Island 2 and Day of the Tentacle, and their style of warmth, humour, and personality still influences my work. I’m still a huge fan of old point-and-click art styles, and they shape a lot of what I draw today (like this one).
For my mobile games, I lean into simpler designs to help keep things clearer on a smaller screen. I avoid clutter and confusing navigation, and I put feel first.
Tools
I draw all of my artwork by hand in Affinity Designer - it's the tool I've used since I first started learning digital art.
Steinberg Cubase Pro is my DAW of choice for recording music and mixing sound effects.
I'm a big fan of open source software, and their communities. I code all of my games exclusively in the Godot game engine, and I use Blender for my 3D design work.
Why “Jupiter’s Echo”
The name comes from an early design of mine about a space cat called Jupiter’s Echo.
The name stayed with me over the years and reminds me why I make games in the first place: curiosity, exploration, and a bit of fun.
What’s next
The goal is simple: keep making games and improve with each one. Puffyfish is my debut, and I plan to release many more.
I hope you enjoy it as much as I do. I play my games everywhere — on the sofa, on the train, and whenever I get five minutes — and they’re designed to play well in short bursts.
If something breaks or feels off, you’re always welcome to email me — I read everything. Let me know — I’ll sort it.
Why Cats?
My wife and I live with three cats, and we’ve been their butlers for many years.
Cats make excellent creative directors: opinionated, dramatic, and full of energy. They rarely compromise on their vision — and will immediately take a nap if you try to suggest any ideas.
Contact
Press, partnerships, support — or just say hi.